I’m going to venture a guess and say no, but others apparently disagree. The Voyager 2 space probe was launched 33 years ago and is now, quite literally, out in the middle of nowhere. Despite its age and distance from Earth, Voyager continues to communicate with our home planet. However, recent communications have been unreadable and this has led to some pretty wild speculation.
Alien expert Hartwig Hausdorf said:”It seems almost as if someone had reprogrammed or hijacked the probe – thus perhaps we do not yet know the whole truth”
Alien expert? I like that title. He’s an expert on something he has zero reference of, something he has never seen, never met, never studied.
Engineers are working to solve the data transmissions from the Voyager 2 spacecraft near the edge of the solar system, NASA’s Jet Propulsion Laboratory said today.
The spacecraft late last month began sending science data 8.6 billion miles to Earth in a changed format that mission managers could not decode.
Engineers have since instructed Voyager 2 to only transmit data on its own health and status while they work on the problem.
Launched in 1977, Voyager 2 and its twin, Voyager 1, explored the giant planets Jupiter, Saturn, Uranus and Neptune and kept on going. Nearly 33 years later, they are the most distant human-made objects.
Voyager 1 is 10.5 billion miles from Earth and in about five years is expected to pass through the heliosphere, a bubble the sun creates around the solar system, and enter interstellar space.
Instead of one sentence explanations buried in emails to obscure customers, Steve Jobs has finally written a proper open-letter that explains Apple’s position on Flash. Frankly, I’ve had an iPad since launch day and have yet to miss Flash.
Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.
I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.
In what has to be one of the more impressive hacks for the iPhone (and inevitably the iPad), a man has figured out how to get the Android operating system to run on Apple’s iPhone.
Pre-built images and sources at http://www.mediafire.com/?xqjzn12igfn. Read the README. For generic openiboot instructions, there’s plenty now that you can search for.
It should be pretty simple to port forward to the iPhone 3G. The 3GS will take more work. Hopefully with all this groundwork laid out, we can make Android a real alternative or supplement for iPhone users. Maybe we can finally get Flash.
More Digital Rights Management (DRM) anger is brewing within the gaming world, as the Community Manager for Command & Conquer has attempted to clear up any confusion about EA’s DRM plans. EA_Apoc is trying to make the argument that C&C 4 will not ship with any DRM schemes, but then goes on to say that players will need to be connected to the Internet if they want to play, which includes solo play. Last time I checked, forcing me to be online is a way of managing my digital rights, hence the quaint little acronym “DRM”.
Hey everyone,
I noticed a number of you had questions concerning the back of our box, so I figured now is a good time to remind you of how the installation/online works
First thing to be clear about, Command & Conquer 4 has NO DRM. Zip, zero, zilch, none. We already made this clear.
Second, you do not need the disc in the machine to play Command & Conquer 4, however the following is how it works:
-AFTER you install Command & Conquer 4 with the disc on your machine, when you try to LOGIN at the Launcher for the first time, it will ask you for your serial key. You will enter in your serial key to activate your Master EA Account. The serial key, like in our past games, can only be activated for 1 master account. You cannot install multiple EA Master accounts on one serial key. You can create multiple Commander Personas however, so if you and your brothers each want your own Persona account with experience, etc, you can do that. Just has to be under the same Master EA account as in our past games.
-You can install the game from the disc as many times as you want on any machine. Re-install, etc.
-You do not need the disc in your machine to play. Your EA account just needs to have been activated by your serial key. After that, you can play Command & Conquer 4 on ANY MACHINE that has it installed. All you need to do is login.
-To play Command & Conquer 4, the computer needs to be connected to the internet. We’ve always made that clear as well.
So there ya go, no DRM, no disc in the drive necessary, just activate your account with your serial key and presto, you’re ready to go. It’s actually much easier than before.
As MMOs increase in popularity, an alarming number of people are having their accounts hacked on a daily basis. The problem has become so epidemic that its overall weight is dragging down respective customer support centers as they attempt to placate irate and confused customers. In some cases, it can take weeks to retrieve your character and if you’re lucky, you may get your items back.
Now, the vast majority of these problems could be avoided if gamers used their heads, but with the increased casual appeal of your typical MMO, we’re finding more players who simply don’t know better until it’s too late. It’s a hell of a way to learn. How are hackers getting account information? A variety of ways:
Duncan Jones came out swinging as the rookie director of Moon, easily the best science-fiction movie released in a number of years. Fortunately, he’s remaining in the science-fiction genre with his next film, simply called Mute. Judging from the concept art of Mute, it appears to be a relatively recent future, much like the classic Blade Runner, which just happens to be Duncan Jones’ favorite sci-fi movie.
Not much is known about the plot except the lead character is a bartender searching for his girlfriend when he gets abducted by a couple of comedians.