Netflix streaming is great and all, but one has to admit, the selection of movies leaves a lot to be desired. Mubi will soon be filling this void when they bring their online service to the Sony PS3, offering a ton of awesome movies created by top directors from around the world. The Announcement:
Hello, We are MUBI. Who? What? Ok, lets make this simple… Do you know who Kubrick is? What about Antonioni? David Lynch? Ring any bells? It’s ok, don’t bother if you don’t… But if you are still reading you are going to like this a lot. Well, we are MUBI and we are basically transforming your PS3 console into your own online cinema. (You can still play games and all that, don’t worry!) We couldn’t resist the idea of everyone having their own exquisite film library—And that’s it in a nutshell.
But lets get this straight, we are not just an online cinema and we are not just some tech and film geeks in California—well, some of us are, yes—but we are 300,000 friends talking, discovering, and sharing films with one another every day. In fact, every 2 minutes there’s someone joining us. Yes. 2 minutes. Sorry to get a bit geeky (we warned you!), but that’s 700 people joining each day. Not bad… but joining what?
Ever what would happen if classic Mario games were designed in the year 2010? The image below is the likely result, though it seems to be missing DRM and the need for an always-on net connection:
If you don’t normally check out Xbox Live Indie Games on your Xbox 360, then this little contest might give you some incentive to do so.
If you can set the world record score in the indie shmup You Will Die by August 1, you will be awarded 10,000 U.S.-based Microsoft Points (that’s $125). Second place will be awarded 1,600 Microsoft Points while third place will receive 400 Microsoft Points.
All submissions will have to follow the Twin Galaxies guidelines and must be received by August 1. The current high score is 10,538,510, set by Todaysforgotten.
If you don’t already own the game, you can download it for 80 Microsoft Points via this link. Inquiries regarding the contest can be sent to info@deadpixelarcade.com.
Apparently unphased by Activision’s treatment of Infinity Ward employees, Bungie has sealed a deal with the devil for the next 10 years:
PR Spin: “We chose to partner with Activision on our next IP because of their global reach, multi-platform experience and marketing expertise,” said Harold Ryan, President of Bungie. “From working together over the past nine months on this agreement, it is clear that Activision supports our commitment to giving our fans the best possible gaming experiences.” “Bungie is one of the premier studios in our industry and we are extremely pleased to have the opportunity to work with their talented team over the next decade,” stated Thomas Tippl, Chief Operating Officer of Activision Blizzard. “Bungie has developed some of the most compelling and successful games, multiplayer experiences and thriving fan communities, and this alliance underscores our long-standing commitment to foster the industry’s best creative talent. Our unprecedented partnership with Bungie will enable us to broaden our pipeline of exciting new games as we continue to strengthen our industry position and pursue long-term growth opportunities.”
Instead of one sentence explanations buried in emails to obscure customers, Steve Jobs has finally written a proper open-letter that explains Apple’s position on Flash. Frankly, I’ve had an iPad since launch day and have yet to miss Flash.
Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.
I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.
Nintendo’s decision to not include a built-in rechargeable battery pack with the Wii remote has left you with an odd conundrum. On the one hand, you don’t necessarily have to stop gaming or swap controllers just because the batteries have died. If you have another set of batteries on hand, you simply swap them out. There’s no need to stop the gaming session for a recharging session.
On the other hand, you’re also needlessly spending money on items that could have a much longer shelf life. Why spend money on an entirely new set of batteries each time the previous set runs out of juice?
Let’s face it: disposable batteries have been outmoded for a while now. Rechargeable batteries are the way of the savvy consumer, and Nintendo’s decision has left you with several options in the rechargeable battery realm.
The Wii’s popularity has rallied in numerous aftermarket accessories, so there’s no lack of variety. Before you waste another dime on a set of disposable AAs, take a look at our detailed battery guide and choose a set of rechargeables that are right for you.
We’ll weigh the three major options currently available, and provide a breakdown at the end to indicate which option best suits your gaming habits.