Top 5 Reasons to Buy Darwinia+ for Xbox Live Arcade

 Chris Jensen No Comments »
 Features, News, Opinion, Reviews, Videos

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Darwinia+ is finally available on Xbox Live Arcade after an extended development cycle of over four years. Darwinia+ was created by Introversion, one of the best independent game developers on the planet with several classic (and award-winning) PC games under their belt, including Darwinia, Multiwinia, Defcon and Uplink.

Darwinia+ gets nearly everything right on the Xbox, albeit with a few caveats. First off, the price is simply too high. I personally think 1200 points is a great value considering how much gameplay is on offer, but I’m in the position of being a self-professed Darwinia-freak and as such, have a complete understanding of the game and its concepts. This places me in the minority. Most Xbox 360 players will have never heard of Darwinia and will be quick to disregard it based on nothing more than its retro-graphics. Too bad, their loss.

A lower price-point of 800 would have made impulsive and/or exploratory purchases far more likely. At 1200, Darwinia is pricing itself away from experimentation and distancing itself from gamers who may not be able to perceive the game’s value based on the trial version. Additionally, Microsoft has been discounting a considerable number of games lately and players are well aware that a discount will hit Darwinia at some future date, so fence-sitters are prone to remain on their asses until the price comes down.

My second problem with Darwinia is the camera-scheme that kicks in when controlling a Squad. It does its best to position itself correctly, based on the elevation of nearby terrain, but it’s not what I would call perfect or some semblance of perfection. Fortunately, you can work with it and bend it towards your will by releasing control of your squad and repositioning the camera at a better angle, though it doesn’t completely resolve the problem.

True resolution of the Squad Tracking Camera issue will only be found in a patch and I see it working as such: Darwinia currently has two ways of selecting available squads/engineers, via bumper-buttons or directional-pad (left-right). You only need one scheme, so drop the bumpers for squad selection and use it for rotating the camera while the directional pad cycles through units. Problem solved. I waive my consultation fee.

While the camera is a minor problem at best and one that can be dealt with, the price is less surmountable. What you need are valid reason to buy Darwinia+, reasons that may not be entirely obvious in the limited trial version. Without further ado…

Top 5 Reasons to Buy Darwinia+

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First iPad Game Screenshot & Announcement Has Us Scratching Our Heads

 callebest No Comments »
 Humor, News, Opinion

We get a lot of press releases sent to us. Myself, it’s not unusual to see near a hundred of them hit my inbox in a day. With that much competition, its hard to capture our attention. But when I glimpsed an email saying that development studio “Bloober Team” is announcing the first title being developed exclusively for the iPad, and their calling it “Gender Wars: The Battle”, I couldn’t help but sit up and take notice. When I then read that the lead designer described the game like this,

“In a way, and I understand that it’s bit bold to say, we would like to create something similar to Metal Gear Solid for iPad.”

I start to scratch my head and a confused look passes over my face. Gender Wars? Solid Snake?

But it doesn’t end there so I am posting the original press release in full (minus legally sensitive info, of course) after the break so you can read it for yourself. It’s one of the stranger ones we have ever come across and was either written by some kind of genius, or someone on acid.  We’ve also posted the game’s sole screenshot to be released so far. (For those not sure about clicking through, the screenshot does not contain any images of Gender-specific anatomical parts battling it out.)

Here are both the screenshot and the press release:

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The Many Failures of Mass Effect 2

 Staff No Comments »
 Features, News, Opinion, Periph-reality, Reviews


One of our writers posted a critique of the latest wildly-popular BioWare RPG, Mass Effect 2, on our sister site, InfoAddict, and it’s seriously stirred up the emotions of quite a few fanboys so we thought we’d reprint part of it here in case it was of interest to you too.

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With an average score of 96 on Metacritic, one would be justified in believing Mass Effect 2 has little room for improvement. An overwhelming majority of so-called game critics have weighed-in, predictably showering Bioware’s latest RPG with roses and garlands.

Bioware is one of a select number of game companies that receives a +3 modifier in review scores. So take an average game that would normally receive a 7, add Bioware’s name to the box, and oila! Instant 10. While this may be great for Bioware’s bottom-line, it’s actually a grave disservice to the company and gamers, not to mention a glowing example of everything that is wrong in game journalism; criticism specifically.

Having played and finished Mass Effect 2, I can safely say, without reservation or hesitation, that Bioware’s latest RPG is a complete mess, from top-to-bottom and not a product worthy of Bioware’s heritage.

Before I launch my critiques, allow me to post a comment from Bioware’s very own Ray Muzyka that appeared in a recent interview given to Computer & Video Games:

Early feedback and reviews for Mass Effect 2 have been hugely positive. You must be delighted?

We look at it really practically. We’ve had a lot of 90-rated games right? Pretty much every game we’ve ever released has been 90-plus. So we take it in our stride. We kind of look at it that sometimes our teams are our worst critics in terms of the way they look at our past work.

While we’re really ecstatic about the feedback we also look at it and say ‘Where are the opportunities for improvement? How do we make the next installment in this trilogy better? How do we make the next installment of Dragon Age better? How do we make Star Wars: The Old Republic better?’ I look more to the future than to the past.

It’s interesting being at the EA meetings and receiving the launch congratulations. I appreciate it and it’s nice to receive nice words and congratulations, but I’m more interested in how we drive success in the future, how we make our next games even better than Mass Effect.

Well Ray, if you want to know how to improve your franchise then I highly recommend you don’t read any actual reviews, because my brethren in the journalism community are rabid fanboys who unfortunately have bylines. You also won’t find much at Metacritic because they de-list any site that has review scores that are not within some arbitrary average, which defeats the entire purpose of aggregate reviews when you remove low scores.

So Ray, that leaves you and me…and few lonely stragglers shouted down in forum posts. Besides, the public has spoken with their wallets: they love Mass Effect 2. Then again, people love the Transformers movies. There is no accounting for taste, but there is bookkeeping when it comes to quality.

That’s just author Jack DeVore getting started, and he doesn’t hold anything back. Follow this link to read the rest of it – or even just to browse through some of the surprising responses made in the comments below!

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Electronic Arts Talks 3D Sports Games

 Chris Jensen No Comments »
 Features, News, Opinion

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You up for a little 3D Madden Football in the future? EA thinks you will be and is hoping the sports genre will usher in a new era of 3D gaming. EA seems to think sports games will be the key to early acceptance of 3D gaming technology, but I beg to differ: first-person shooters will be the big lure, not Madden. Here is EA Sports head-honcho Peter Moore:

“None of the games I’ve seen [so far] have been built that way – they’ve been regular games running in 3D. The real secret sauce will be when somebody says: ‘I’m going to build this game specifically for a 3D platform.’

“Absolutely. I’m not making any announcements, but it’s no coincidence that of the 3D [TV] broadcasts I’ve seen in the last two years, I can count the NBA All-Star event in Las Vegas, while ESPN has announced 3D programming – perhaps even a full channel. There have also been a number of announcements around the [football] World Cup, with some games broadcast in 3D.

“This is reminiscent of where we were with HD five or six years ago. It seems like a lifetime ago now, but you’d go to CES and be in awe of HD – and it was sports games that showed up the technology.

“I think there’s great opportunity for EA to bring sports to life in unbelievably imaginative ways, once we can grasp what 3D means to us.”

Source

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The Current State of PC-Based Flight Simulators – 2010 Edition

 Staff No Comments »
 Features, News, Opinion

Once upon a time, the flight-simulator ruled the PC. In those glory days gamers were blessed with a ton of options. We had the glorious Microprose filling our desire with stellar releases like B-17, Stealth Fighter F-117 and Gunship. We had Spectrum Holobyte keeping it real with the Falcon series, culminating in Falcon 4, still considered the best and most detailed simulator ever released. European designers even joined the fray, releasing great works like Tornado. Then, suddenly, the world of flight-simulators collapsed and has yet to see a resurgence.

Why did the flight-sim disappear? Most likely because the development costs were not being balanced by revenue, a basic economic model that spells doom for anything, not just flight-simulators. More importantly, the taste of gamers went through a dramatic change in the late 90s with a heavy focus on First Person Shooters like Quake, Half-Life and Counter-Strike. Add the rise of console domination and PC players were soon marginalized, unable to deliver the a sizable amount of consumers required to turn a profit on a flight-sim.

Hence, the genre all but evaporated into obscurity.

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If CES Has Its Way, We’ll All Be Looking Like Idiots by 2011

 Chris Jensen No Comments »
 Features, Humor, News, Opinion

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With the Consumer Electronics Show in full-swing, one thing has become crystal clear: the electronics industry is hell-bent on making consumers look like complete tools by the end of the year. By “tool” I mean, “Who is that dork sitting on the sofa wearing the nerdy 3D glasses?”

3D TVs are all the rage. Every major television manufacturer, and a few minor ones, are jumping on the bandwagon without hesitation. ESPN and DirecTV have both announced imminent, full-time 3D channels. Sony has finalized their specifications for 3D Blu-Ray and the industry will have the home version of Avatar to use as consumer-bait.

But…we’re still going to look like complete tools with our 3D glasses.

Is this really what the consumers wants? Probably not. I think it is safe to say we want 3D without the frickin’ glasses. It’s not just the aesthetic-hit your once macho appearance will take, but the real, cold hard facts of reality that will take its toll. WTF am I talking about?

I’m talking about your dog munching on your beloved pair of 3D glasses while you are at work. I am talking about your rug-rat kids bending, throwing, playing and breaking your 3D glasses. I am talking about your 3D glasses disappearing under the sofa or between the cushions. I am talking about your big, fast ass sitting down hard on that pair of 3D glasses.

3D glasses only work in theory and the safety of an IMAX theater. All other locations will spell constant hassle and small-scale disasters.

Hence, this brave new world they want us so desperately to enter will only work sans glasses.

Beyond the hurdles of every-day life we have the tech itself. Everything on display at CES is first-generation technology without a unified standard. Early-adopters will undoubtedly be screwed by the time the second generation is greatly improved and enhanced.  The 3D TV you buy today could be tomorrow’s HD-DVD.

So wait. Be patient. What is available now will be considered garbage by CES 2011, a date that will hopefully see a whole new generation of 3D that can be attained without glasses and the punishing hit to your fashion sense.

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